// CASE STUDY // UX/UI // 2026

Ankyr Games

One starting point for four party games

Ankyr Games gives four party games one bilingual, browser-first starting point, with player counts, devices and languages visible before you pick. A static Next.js hub by ZERN.

Product StrategyNext.jsHU/EN
Games04
LanguagesHU / EN
Runs inBrowser
SCREEN_01 // ankyr-games
// THE HUB

Choosing a game, not organising one

One group, four different game nights. Ankyr Games makes choosing a game a quick decision rather than another organizing task: player counts, devices and languages are visible in one place. The shared frame connects the games without replacing their individual identities.

// THE GAMES

Four formats, four identities

  • FilmIdő

    Recognize films from progressively clearer clues. The 5/3/1-point choice makes timing matter: an earlier guess is worth more, but the next clue provides more certainty.

  • Hoppra!

    Previously called GuessUp, this game runs on one phone passed around the group. Drawing, describing and acting alternate; the interface supports the rounds without taking over the gathering.

  • Rewind

    Place song previews in chronological order. This Hitster-inspired music format uses a shared screen and players' phones together; the project is not presented as an independently invented set of game rules.

  • VibeCheck

    Secret numbers, answers and a shared ordering reveal how well players read one another. It is currently a private playtest, not a finished public release.

// THE BUILD

A static, bilingual Next.js site

The Hungarian–English hub is a static Next.js site. Cards explain device and language requirements before opening each game; translating the hub does not imply every game is bilingual.

// BUILD

Technology Stack

  • Next.js 16
  • React 19
  • TypeScript
  • Static Export
  • HU/EN UX
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