Story, characters and decisions in one place
Over a long tabletop campaign, it is easy to lose track of the story, a character change or whose decision comes next. Elminster brings these together in an installable, mobile-first companion: scenes, chronicle, maps and equipment belong to the same campaign. A session plays out in turns: the narrator opens a scene, each player reads it on their phone and submits an intention for their character; once the turn is in, the narrator resolves it and publishes the outcome, which becomes shared chronicle before the next scene opens.